Camera
API documention for the Prototype Camera.
Source code
Usage
var instance = new Camera(args);
...
instance.method(args);
Index
Constructor
var c = new Camera();
Variables
-- No Variables --
Getters & Setters


Static
Type: bool
Usage: var fixed = Camera.fixed;


Static
Type: number
Usage: var pitch = Camera.pitch;


Static
Type: Vector3
Usage: var position = Camera.position;


Static
Type: bool
Usage: var thirdPerson = Camera.thirdPerson;


Static
Type: number
Usage: var x = Camera.x;


Static
Type: number
Usage: var y = Camera.y;


Static
Type: number
Usage: var yaw = Camera.yaw;


Static
Type: number
Usage: var z = Camera.z;


Static
Type: bool
Usage: Camera.fixed = fixed;


Static
Type: void
Usage: Camera.focusId = focusId;


Static
Type: void
Usage: Camera.focusType = focusType;


Static
Type: number
Usage: Camera.pitch = pitch;


Static
Type: Vector3
Usage: Camera.position = position;


Static
Type: bool
Usage: Camera.thirdPerson = thirdPerson;


Static
Type: number
Usage: Camera.x = x;


Static
Type: number
Usage: Camera.y = y;


Static
Type: number
Usage: Camera.yaw = yaw;


Static
Type: number
Usage: Camera.z = z;
Methods


Static
Return: void
Usage: Camera.resetFocus();


Static
Return: number
Usage: var result = Camera.setBehindPlayer();


Static


Static
Return: void
Usage: Camera.update();
Indexers
-- No Indexers --