Battle
API documention for the Prototype Battle.
Source code
Usage
var instance = new Battle(args);
...
instance.method(args);
Index
Constructor
var b = new Battle();
Variables
canBlackoutType: boolUsage:
- get: var canBlackout = b.canBlackout;
- set: b.canBlackout = canBlackout;
canReceiveExpType: boolUsage:
- get: var canReceiveExp = b.canReceiveExp;
- set: b.canReceiveExp = canReceiveExp;
canUseItemsType: boolUsage:
- get: var canUseItems = b.canUseItems;
- set: b.canUseItems = canUseItems;
frontierTrainerType: intUsage:
- get: var frontierTrainer = b.frontierTrainer;
- set: b.frontierTrainer = frontierTrainer;
isDiveBattleType: boolUsage:
- get: var isDiveBattle = b.isDiveBattle;
- set: b.isDiveBattle = isDiveBattle;
isInverseBattleType: boolUsage:
- get: var isInverseBattle = b.isInverseBattle;
- set: b.isInverseBattle = isInverseBattle;
customBattleMusicType: stringUsage:
- get: var customBattleMusic = b.customBattleMusic;
- set: b.customBattleMusic = customBattleMusic;Getters & Setters
Methods
encounterTrainer
resetReturn: voidUsage: b.reset();
startTrainer
startWildReturn: voidArguments: Pokemon pokemon, [string music], [int introType]Usage: b.startWild(pokemon, [music], [introType]);Indexers
-- No Indexers --
Pokemon3D Script API Documentation
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